Vladislav Isaev, an award-winning sound designer who recently won the Game Audio Network Guild Award for Best Sound for the free online game Diablo Immortal, has attributed much of his success to Merging Technologies’ expansive audio toolkit.
Isaev's role as a sound designer in the video game industry is both demanding and intricate, requiring precise sound quality, multichannel mixing, and real-time optimisation across multiple audio sources. With his latest project, Diablo Immortal, his goal was to seamlessly integrate high-quality sound production with minimal latency, all while maintaining audio fidelity across complex setups.
“Whether it's a surround sound environment or a single monophonic track, each sound asset needs to preserve its unique character,” Isaev explains. “With many digital audio workstations, the lack of precision during various processing stages often sacrifices that individuality, which is unacceptable in my line of work.”
Isaev turned to Merging Technologies to address these challenges, drawn to the combination of innovative design with groundbreaking audio processing solutions. Merging’s Pyramix workstation, Anubis interface, and VCube video player have all been crafted to offer exceptional quality and integration.
Vladislav Isaev